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Introduction

The purpose of this introduction is to give a proper overview of the components that tutorials rely on in order to work properly. Tutorials are learning-oriented and is a great place for you to start trying out various features of our libraries, and we don't want you to get distracted or confused by the implementation details; therefore, we have isolated the learning part of the tutorials (without all the other necessary implementation details) so that you can focus on learning.

Info

Tutorials are wholly learning-oriented, and specifically, they are oriented towards learning how rather than learning that. (Documentation Philosophy for Cornerstone3D)

Running a Tutorial Locally

We have included a tutorial example in the repo, which you can find at packages/tools/examples/tutorial/index.ts. This file contains all the necessary setup code (explained above) for running a tutorial locally. When you open the file, you will see a dedicated place for you to copy and paste and insert the code from the tutorial. So, this way, you don't have to worry about the setup code, and you can focus on the tutorial itself.

How to run it?

# from the root of the library
yarn install

# run the tutorial example
yarn run example tutorial

Then open a new tab in your browser and navigate to http://localhost:3000/.

🎉 Happy Learning 🎉

Curious Learner

For curious learners, here are some components that are used (behind the scene) for each tutorial.

Image Loaders

Cornerstone3D does not deal with loading images. As we will learn later, Cornerstone3D also is capable of rendering Volumes in any orientation too. Therefore, proper image and volume loaders should be registered with Cornerstone3D so that it can work as intended. Examples of such loaders are

  • imageLoader: cornerstoneDICOMImageLoader
  • volumeLoader: cornerstoneStreamingImageVolumeLoader

Metadata Providers

In order for Cornerstone3D to properly show the properties of an image such as voi, suv values, etc., it needs metadata (in addition to the image data itself). Therefore, proper metadata providers should be registered with Cornerstone3D so that it can work as intended. Examples of such providers are

Library Initialization

Both Cornerstone3D and Cornerstone3DTools need to be initialized by calling .init() methods.