Function: loadImageToCanvas()
loadImageToCanvas(
options
):Promise
<CanvasLoadPosition
>
Loads and renders an imageId to a Canvas. It will use the GPU rendering pipeline for image by default but you can force the CPU rendering pipeline by setting the useCPURendering parameter to true.
Parameters
• options
• options.canvas: HTMLCanvasElement
• options.imageAspect?: boolean
• options.imageId: string
• options.physicalPixels?: boolean
• options.priority?: number
• options.renderingEngineId?: string
• options.requestType?: RequestType
• options.thumbnail?: boolean
• options.useCPURendering?: boolean
• options.viewportOptions?: ViewportInputOptions
• options.viewPresentation?: ViewPresentation
• options.viewReference?: ViewReference
Returns
Promise
<CanvasLoadPosition
>
- A promise that resolves when the image has been rendered with the imageId
Example
const canvas = document.getElementById('myCanvas')
const imageId = 'myImageId'
loadImageToCanvas(canvas, imageId)